Game Applications for Health and Safety Training

I was an environmental, health and safety standards for professional 19 years and have been training for almost as long. As any trainer will tell health and safety, not transmission of information on state or federal regulatory standards that are particularly funny. The challenge for educators in our profession is looking to find ways to engage our students and keep their interest. If trainees are participating, and remember the material. If the memory and experience is strong enough, takes place behavior change to tai game avatar. That is ultimately what we're after, an employee who uses his / her knowledge to her mind and body takes place, keep yourself and others safe on the job.

 Games have the power to hire, trainees in this way to these results. The fact that a properly designed and implemented game can be an effective learning tool is not a secret. The concept of game-based learning has been around for about 10 years ago and is getting more attention. Many white papers describe enhanced deposition rates with the use of an elaborate game. In fact, the recently formed organization is known as the Games for Learning Institute (G4LI) is a consortium of institutions, the collegiate church, how can video games be integrated into formal education for children of primary school sees. The work should G4LI deliver research results that for adults. After all, what adults, but children in big bodies? Video game site there is a broader impact on the efficacy of gaming in general. For example, I remember some of game danh bai the questions I missed in the Trivial Pursuit games that I played about 25 years ago. That's the power of a game sticks with the information that you as a result of a fun and sometimes intense activity. Construction game There are several important elements to consider in the selection, construction, and with a game for training purposes. They include: o With teams or individual participants: - Team participation provides the opportunity for a collaboration of knowledge and "skills" to solve a problem. This promotes teamwork and not alienate or single out someone for a lack of knowledge. Teams also limit a person of "hiding in the back of the room" they accountable to their team. Be attentive to the group in a fairly balanced team, you do not want to share one-sided victories. But the advantage of one-on-one "quiz game" through the use of a classroom handheld "clicker" or online via a learning management system (LMS) administered review - is that they allow for individual performance be tracked and recorded. o Are your questions easily, with difficulty or not - covered the quality and level of difficulty of content must be carefully selected. If the questions are too easy or too hard, check-out participants. It is a good practice to make sure a little about the participants to be trained to prepare and play accordingly. Are the participants on their knowledge in novices or veterans in their vocation? A game that is a progression from simple to challenging content allowed in the rule works well and provides a "something for everyone." o Customize Content: - The game should reflect and support the learning objectives and training material covered. The flexibility to customize game content and other aspects of game-play is an advantage. Computer game programs offer this flexibility and add a little of the real "look and feel" of the game show-style games (eg "Who is a millionaire," "Wheel of Fortune" or "Jeopardy"). o game-play dynamics and you, the host - the host is responsible for the creation and management of game-play activities. This aspect is often overlooked and can make or break the gameplay experience. A host non-energy and not willing to promote the participation will result in a less than enjoyable time. The host is responsible for the pace of the game-play, where the "judge" in the event of a dispute and for ensuring that learning principles can be reinforced (ie, longer discussion of issues and reflecting back on the completed training). o game-appeal: - chose a game that does justice to the needs (and appeal to) a variety of learning styles and requires the use of as many senses as possible. A "one-size-fits-all" approach is not a good idea. A game that requires physical activity (writing, raising a hand, a bell rang, etc.) is a must. The offer "prizes" to the winners (and losers). The prices do not have to be fancy vendor supplied security could jewelry, candy bars are labeled "think safe" or something fun to save a dollar. o Purpose / Intent of Gaming: - have a clear goal and purpose for the use of a game. The use of a game before exercise allows the teacher to assess the knowledge base of his / her students. The use of a game that helps in the midst of a multi-day event to break the boredom and encourage participation. The use of the game at the end allows an evaluation-how well students have understood the material (and how effective was the trainer for communicating the information)? Be used in most cases, games to review or update, on the covered content introduced, but rather an issue. Although, the sky is the limit, use your imagination! Game applications for health and safety training Whether you prefer the bells and whistles of a computer-aided-games or something more low-tech, games should be created to your needs to be adjusted. Below are two examples of low-tech options in the area of ​​safety for training purposes. A higher-tech option is described in the case study. Communication: Transmit the necessary information to properly are crucial to all aspects of health and safety. This can include a spotter talking to a crane operator - that describe where to raise and lower a 10-ton object - or a supervisor daily tasks and describe what security precautions are taken by employees must be. The following exercise is an excellent low-tech option for two-person teams, focusing on interpersonal communication skills. The exercise requires the use of Lego (TM). Described with a common border between two parties, one a "structure" that is built, the others do not see it. Achieving this target is the mirror image is identical in form, color and space. There is no easy task when you are not listening and communicating properly. Words and terms, but not hand-signals can only be used. Hazard Identification: The ability to recognize a dangerous situation and take appropriate action to correct this condition is, in essence, a solid security mentality. This recognition is the result of game iwin knowing how to "train your eye" safety standards and the application of this knowledge. A series of photos will be ready (real or engineered), exist in the multiple hazards. The target-identification of all dangers. The photos will be evaluated and the participants write their answers on a piece of paper. Participants then exchange papers and grade each other's work. Twists on these activities include a team competition, in time for the fast-offering additional points for those who can quote violated the regulatory standard. Game-based Learning A Health and Safety Training Case Study One of the most versatile features of game bigone is that they can be used almost anywhere-from a formal education at a construction site trailer. Shell Oil is a major international companies, the oil and gas exploration and production at remote locations around the world leads. These activities are inherently dangerous with physical, mechanical and chemical threats around every corner. Turn on the need to keep employees safe shell, and the entrepreneur, it is crucial to their success. Safety training is therefore an integral part in many phases of its operations and is required for new employees, change periodically as a refresher and as corporate policies and procedures. To improve the effectiveness of training and safety results you want, Shell decided to gaming activities reach into their curriculum to introduce security. "We were looking for a way to better engage all involved in our safety training looking for choi avatar tren may tinh," says Shelly Kuck, security specialist for Shell Exploration & Production Co., Meeker, CO operations. "After some research, we use the HSLS computer gaming platform that allows us to mix contents with OSHA's own policies and procedures." The ability of a game to address the specific learning goals is to achieve the desired results is given. For Shell, the development of materials in connection with its management of change policy were to ensure the control of the transition to error-free (safe) continuity and compatibility. "We want management of change, mix Shell site-specific safety regulations and chemical safety activities in a game ... a very unique challenge," says Kuck. In most cases it is difficult gameplay activities in which information is evaluated to amplify, to bind measurable results security (ie, less injuries). Safety performance is a product of all aspects of a corporate safety program, where the whole is greater than the sum of its parts. Nevertheless, it is known that a properly constructed and managed game results in a greater retention of content. Check the ability to tai game thanh cat information in an entertaining way while incorporating team-building activities is almost always a crowd favorite. "We got exactly what we wanted, the commitment of people who sit back and do not typically participate in our training," said Kuck. "With this success, we will further develop and refine our gaming activities to meet our educational goals for our employees and contractors," adds Kuck.

 The Future of Game-based Learning The move into the future, I predict that game-based learning will grow even more and take part in various applications. For example, "serious games" video-type gaming applications are used for training purposes. This virtual world computer simulation games, employees can interact with their environments to prepare for, what they can expect to encounter in the real world. Such tools are now used in the retail sector and enables employees to learn and manage confrontational customers, shop-lifters, emergencies and other important management tasks activities. There is much optimism regarding the use of video games to game iwin. With these tools, no doubt it can have powerful physiological effects on the body consistent with increased heart rate and breathing, sweating, etc. These experiences make memories. Completion A well-designed and implemented game offers an effective means of communicating information while having fun at the same time. No matter how complex the content of games is a seriously invasive way to stand up for your students to be speeded up with any kind of content. After all, the more critical information and safety training is critical and all the more important that students remember the content. Whether you are introducing material to just-on-the-job rookies or veterans refreshing to regulatory information games a fun, effective and memorable addition to your training is. After training for almost 20 years ago, I found that game-based learning activities to break the monotony of teaching and miracles actually do give the students something to look forward to us.